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Friday, 26 September 2014

Brando-ing- Gemma Research


Media Language

 

The camera work creates a sense of realism through the use of an establishing long shot to show the male characters location. Once dialogue begins the close ups reveal the facial expressions from the male characters, the use of shot reverse shots  establish a conversation sense to the film and the way in which the director hasn’t passed the 180 degree rule allows the audience to know where the characters are positioned without actually showing them in the shot.  The male’s dialogue again suggests comedy within the piece as one character offends the other by agreeing he’s “pretty disgusting” to which he gets the response “shut up”. The diegetic foleys of cars passing below the rooftop setting ensure again the film is realistic, if there was silence behind the characters speech the film wouldn’t seem real and would stand out although the foleys aren’t overly loud.

 

 

Sound

Camera

Editing

Mise en Scene

 

 

Audience

The film is online which would suggest that the target audience would have to have access to a computer and enjoy watching short films in their own time.  I would aim this short film for ages between 15-30 and mainly target the piece at a male audience due to the fact stereotypically males are the gender that joke around more often and find small things funny.



Narrative

The narrative structure is linear in this piece as it progresses from start to finish. An enigma code is shown (Roland Barthes) as the audience are not told or shown how the two characters got stuck on top of the roof in the first place, the enigma is increased throughout as the question is never answered.

 

 

Genre-

The genre is clear that it is a comedy, this is partly due to the semantic codes provided in the film. Semantics used within a comedy which Brando-ing contains, are as followed- more than one person in the film (typically friends), public locations and costume, both characters are wearing colourful clothing with patterned shorts on which we see from a long shot so we can establish the characters, costume and location. This in itself is a comedic aspect to the film as really their costumes don’t go well together. Comedy is also expressed in semantic codes such as the characters facial expressions which suggests a comical value.

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